Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Teddy Bear b@ST_FULLSTRIP |
5 |
Attack |
2000% |
0s |
5000s |
Yes |
Target |
always |
None
|
Teddy Bear b@AS_SONICBLOW |
10 |
Attack |
2000% |
0s |
5000s |
Yes |
Target |
always |
None
|
Teddy Bear b@NPC_CURSEATTACK |
4 |
Attack |
500% |
800s |
10000s |
No |
Target |
always |
None
|
Teddy Bear b@NPC_CURSEATTACK |
4 |
Chase |
500% |
800s |
10000s |
No |
Target |
always |
None
|
Teddy Bear b@NPC_CRITICALSLASH |
1 |
Attack |
500% |
500s |
5000s |
No |
Target |
always |
None
|
Teddy Bear b@SA_DISPELL |
1 |
Attack |
50% |
500s |
10000s |
No |
Target |
always |
None
|
Teddy Bear b@NPC_EMOTION_ON |
1 |
Attack |
10000% |
0s |
30000s |
Yes |
Self |
always |
None
|
Teddy Bear b@NPC_EMOTION |
1 |
Idle |
10000% |
0s |
30000s |
Yes |
Self |
always |
None
|
Teddy Bear b@AL_DECAGI |
10 |
Chase |
2000% |
0s |
10000s |
Yes |
Target |
always |
None
|
Teddy Bear b@MG_SIGHT |
3 |
Chase |
5000% |
0s |
10000s |
Yes |
Self |
longrangeattacked |
None
|
Teddy Bear b@NPC_BLEEDING |
3 |
Attack |
2000% |
0s |
3458s |
Yes |
Target |
always |
None
|
Teddy Bear b@SM_MAGNUM |
20 |
Attack |
500% |
500s |
5000s |
No |
Self |
always |
None
|
Teddy Bear b@NPC_EMOTION |
1 |
Chase |
100% |
0s |
5000s |
Yes |
Self |
always |
None
|
Teddy Bear b@NPC_EMOTION |
1 |
Idle |
2000% |
0s |
5000s |
Yes |
Self |
always |
None
|
Teddy Bear b@NPC_GUIDEDATTACK |
3 |
Attack |
500% |
1000s |
20000s |
No |
Target |
always |
None
|
Teddy Bear b@NPC_SLEEPATTACK |
3 |
Attack |
500% |
0s |
5000s |
Yes |
Target |
always |
None
|
Teddy Bear b@NPC_STUNATTACK |
2 |
Attack |
500% |
1500s |
5000s |
No |
Target |
always |
None
|
Teddy Bear b@NPC_WIDESTONE |
5 |
Attack |
10000% |
1000s |
30000s |
No |
Self |
always |
None
|
Teddy Bear b@NPC_WIDESLEEP |
5 |
Attack |
10000% |
1000s |
30000s |
No |
Self |
always |
None
|